I was thinking of using threads in a D program (ignores unearthly
wailing) and I need 1 thread for each unique string resource
(database connection info). So I did this:
shared BackgroundDB[string] back;
I don't see any way to make less data shared there. If it weren't
shared, it would be thread local, and two application threads
trying to look up the same database would end up firing off two
BackgroundDB threads, since they had separate copies of "back"
that could not share keys. So it pretty much has to be shared.
But that means freaking /everything/ has to be shared.
In the dedicated thread, I had it repeatedly waiting on a
condition, and once that condition is signaled, it removes what's
been queued up, and processes those queued items in the database.
Except for one problem... conditions can't be shared.
Error: non-shared method core.sync.condition.Condition.mutex is
not callable using a shared object
Obviously you shouldn't need mutexes if you're using shared...
but how do you do conditions, then?
When I do something like this:
struct BackgroundDB {
Condition stuff_ready;
...
}
Condition is implicitly converted to shared(Condition) when I
create a shared(BackgroundDB), and BackgroundDB is implicitly
converted to shared(BackgroundDB) when I have a shared
BackgroundDB[string]. But shared(Condition) then has a
shared(Mutex) inside it, and that can't be locked, since
Mutex.lock is a non-shared function.
Is core.sync.mutex.Mutex even usable in D anymore? It seems every
mutex that wasn't shared would be part of thread local data, so
two threads locking on the same mutex would actually be locking
separate mutexes.