On Sunday, 12 June 2016 at 03:46:31 UTC, Mike Parker wrote:
On Sunday, 12 June 2016 at 02:16:52 UTC, Peter Lewis wrote:[...]Your problem is this line:glBufferData(GL_ARRAY_BUFFER, verts.sizeof, &verts, GL_STATIC_DRAW);[...]
Thank you very much. You are right, that fixed my issue