On Sunday, 26 June 2016 at 16:29:52 UTC, Mike Wey wrote:
How about this:
private void letButtonsFlash(){
foreach(Button btn;bArr){
btn.setSensitive(false);
}
for(int i = 0; i < level; i++){
Button currentButton = bArr[rndButtonBlink[i]];
ListG list =
currentButton.getStyleContext().listClasses();
string CSSClassName =
to!string(cast(char*)list.next().data);
currentButton.getStyleContext().addClass(CSSClassName ~
"-flash");
}
Timeout t = new Timeout(&timeout_delay,1,false);
}
bool timeout_delay(){
for(int i = 0; i < level; i++){
Button currentButton = bArr[rndButtonBlink[i]];
ListG list =
currentButton.getStyleContext().listClasses();
string CSSClassName =
to!string(cast(char*)list.next().data);
currentButton.getStyleContext().removeClass(CSSClassName ~
"-flash");
}
foreach(Button btn;bArr){
btn.setSensitive(true);
}
return false;
}
Sets all the buttons to the flash color and after an timeout
removes the flash color from all the buttons.
Thanks for your answer,
but as i said before, i want to flash each button on it's own
(the game is kinda like 'Simon Says').