On Sunday, 26 June 2016 at 16:29:52 UTC, Mike Wey wrote:

How about this:

private void letButtonsFlash(){
    foreach(Button btn;bArr){
        btn.setSensitive(false);
    }
    for(int i = 0; i < level; i++){
        Button currentButton = bArr[rndButtonBlink[i]];
ListG list = currentButton.getStyleContext().listClasses(); string CSSClassName = to!string(cast(char*)list.next().data); currentButton.getStyleContext().addClass(CSSClassName ~ "-flash");
    }
    Timeout t = new Timeout(&timeout_delay,1,false);
}

bool timeout_delay(){
    for(int i = 0; i < level; i++){
        Button currentButton = bArr[rndButtonBlink[i]];
ListG list = currentButton.getStyleContext().listClasses(); string CSSClassName = to!string(cast(char*)list.next().data); currentButton.getStyleContext().removeClass(CSSClassName ~ "-flash");
    }
    foreach(Button btn;bArr){
        btn.setSensitive(true);
    }
    return false;
}

Sets all the buttons to the flash color and after an timeout removes the flash color from all the buttons.

Thanks for your answer,

but as i said before, i want to flash each button on it's own (the game is kinda like 'Simon Says').

Reply via email to