On Friday, 12 August 2016 at 23:48:54 UTC, sldkf wrote:
On Friday, 12 August 2016 at 23:14:23 UTC, Engine Machine wrote:
On Friday, 12 August 2016 at 15:35:50 UTC, sldkf wrote:
On Friday, 12 August 2016 at 02:09:21 UTC, Engine Machine wrote:
On Thursday, 11 August 2016 at 21:25:20 UTC, sldkf wrote:
On Thursday, 11 August 2016 at 20:27:01 UTC, Engine Machine

This is not the solution to the original problem.

template X(T)
{
  int _len = 0;
  int Length() { return _len; }
  int length(this T)() { return (cast(T)this).Length(); }
}

template Y(T)
{
  mixin X!T;
  int Length() { return 3; }
}


Then calling length returns 0, while calling Length returns 3. But we obviously want length to "follow" Length, yet it doesn't due to D resolving length in X before it is mixed in Y!T.

No "length" returns 3.

https://ideone.com/T8HjZl

Really, it's there, in front of your eyes.

You're right. My mistake. Thanks!

Do I have to do this with every function call? Seems a bit tedious to have to add this T to every function and add this. to every call.


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