On Saturday, 3 September 2016 at 09:43:04 UTC, Basile B. wrote:
On Friday, 2 September 2016 at 19:38:34 UTC, Illuminati wrote:
I am trying to create a hash table and would like an efficient way to be able to know if an element exists to test for collisions.

I could keep a bitarray, but wasting around 12% space. I could use pointers(null check) to elements but this creates fragmentation. It is not terrible, just curious if anyone has a better way?

fragmentation is a consequence of the hash function. You should set the hasher as a template parameter so that, according to the value type, the best hash fun (the one that creates less clustering) can be supplied.


I mean memory fragmentation. If the key and value are structs, The memory is an array of tuple(key, value). Any scanning and returning are quite efficiency since all the tuples are next to each other. If they are pointers to the key/value then they could point to any location in memory. Scanning and such are far more likely to create cache misses. Maybe not a big deal for simple one-time access but in other cases it could be extremely slow(such as iterating over the table).

But otherwise the buckets is almost always an array of ReturnType!hashFun with the max value wrapped around the next power of two value following entry count.

My hash table is simply a fixed array of type X = tuple(key, value). X is at location key.hashOf % length(more or less). When the table becomes too small, it is enlarged and everything is rehashed. But keys and values can be values or references and this changes the behavior. references can be checked for null, but values can't.






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