On Sunday, 20 November 2016 at 21:31:09 UTC, Guillaume Piolat wrote:
If you use client prediction, and the server (authoritative) sends the correct player position to clients regularly (action game), then no determinism is actually needed. Ask Manu who knows more about this.

I'm making an rts so the client/server model would require very unrealistic bandwidth, hence the lock step peer to peer system.

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