Hello,
It is my understanding that a class can have a struct as one of
its members, and it will be allocated in-line with the rest of
the class' members. My question is this; how might I be able to
do this with another class? I want to be able to allocate Foo
using std.experimental.allocator without having to pass in a
reference to the actual allocator. Thanks.
eg:
class SomeClass {}
class Foo {
this(IAllocator alloc) {
sc = alloc.make!SomeClass;
this.alloc = alloc
}
~this() {
alloc.dispose(sc);
}
size_t something;
SomeClass sc;
IAllocator alloc
}
auto foo = alloc.make!Foo(alloc);
vs.
struct SomeStruct {}
class Foo {
this() {
ss = SomeStruct (...);
}
size_t something;
SomeStruct ss;
}
auto foo = alloc.make!Foo;