Extracting everything into a main() also causes the application to hang.

ie:

struct S
{
    S* next;
}

S* _foo;
foreach (e; 0 .. 10)
    _foo = theAllocator.make!S(_foo);

S* next, current;
next = current = _foo;
while (next)
{
    next = current.next;
    theAllocator.dispose(current);
}


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