I'm converting some C++ and glm code to D and gl3n. And I'm
stumped at the following line.
GLboolean CheckCollision(BallObject &one, GameObject &two) //
AABB - Circle collision
// Get center point circle first
glm::vec2 center(one.Position + one.Radius);
. . .
one.Position is a vec2 (x and y) whereas Radius is a GLfloat
// my D code statement
vec2 center2 = one.position + one.radius; // D code with gl3n
returns Error: incompatible types for ((one.position) +
(one.radius)): 'Vector!(float, 2)' and 'float'
I agree with the D code. A vec and scalar can't be added
together. So why (or how) is the glm code working?
I looked at https://github.com/g-truc/glm project source, but I'm
not even sure where to start?