On Tuesday, 24 January 2017 at 20:15:38 UTC, Dlearner wrote:
Hey all!
I'm learning programming through D and having a really good
time (much better than with C++ or Python). I'm aiming to make
little games with it as a hobby so I've learned some OpenGL
stuff.
But, I feel like I'm learning more library code rather than D
concepts and idioms, especially where efficiency and
performance are concerned. (I also have a light interest in
functional programming for when it would make sense to employ
those principles.)
Are there any tutorials that show off the power of D with
worked examples that explain the importance of certain features?
I highly recommend going through this to start with:
https://p0nce.github.io/d-idioms/
I've been working on this library (which includes some gamedev
and functional programming stuff). It's moderately-well
documented and I am more than happy to help and provide examples
if it interests you
https://github.com/pineapplemachine/mach.d/tree/master/mach/sdl