On Tuesday, 24 January 2017 at 20:15:38 UTC, Dlearner wrote:
Hey all!

I'm learning programming through D and having a really good time (much better than with C++ or Python). I'm aiming to make little games with it as a hobby so I've learned some OpenGL stuff. But, I feel like I'm learning more library code rather than D concepts and idioms, especially where efficiency and performance are concerned. (I also have a light interest in functional programming for when it would make sense to employ those principles.)

Are there any tutorials that show off the power of D with worked examples that explain the importance of certain features?

I highly recommend going through this to start with:

https://p0nce.github.io/d-idioms/

I've been working on this library (which includes some gamedev and functional programming stuff). It's moderately-well documented and I am more than happy to help and provide examples if it interests you

https://github.com/pineapplemachine/mach.d/tree/master/mach/sdl

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