Code:
import std.stdio;
struct Foo {
int val = 0;
~this() {
writefln("destruct %s", val);
}
}
void bar(ARGS...)() {
ARGS args;
args[0].val = 1;
writefln("val = %s", args[0].val);
}
void main() {
bar!Foo();
}
Excpected output:
val = 1
destruct 1
But got:
destruct 0
val = 1
It seems that the compiler destructs 'args' immediately after
definition, not at the end of the function.
