On Friday, 17 June 2016 at 08:09:42 UTC, John wrote:
On Wednesday, 15 June 2016 at 21:06:01 UTC, Joerg Joergonson
wrote:
My thinking is that CoCreateinstance is suppose to give us a
pointer to the interface so we can use it, if all this stuff
is crashing does that mean the interface is invalid or not
being assigned properly or is there far more to it than this?
The problem is Photoshop hasn't provided an interface with
methods that can be called directly. They don't exist on the
interface, hence them being commented out. It's a mechanism
known as late binding (everything is done at runtime rather
than compile time). You need to ask the interface for the
method's ID, marshal the parameters into a specific format, and
then "invoke" the method using that ID.
And you're not going to like it. Here's an example just to call
the "Load" method:
// Initialize the Photoshop class instance
IDispatch psApp;
auto iid = IID__Application;
auto clsid = CLSID_Application;
assert(SUCCEEDED(CoCreateInstance(&clsid, null, CLSCTX_ALL,
&iid, cast(void**)&psApp)));
scope(exit) psApp.Release();
// Get the ID of the Load method
auto methodName = "Load"w.ptr;
auto dispId = DISPID_UNKNOWN;
iid = IID_NULL;
assert(SUCCEEDED(psApp.GetIDsOfNames(&iid, &methodName, 1, 0,
&dispId)));
// Put the parameters into the expected format
VARIANT fileName = {
vt: VARENUM.VT_BSTR,
bstrVal: SysAllocString("ps.psd"w.ptr)
};
scope(exit) VariantClear(&fileName);
DISPPARAMS params = {
rgvarg: &fileName,
cArgs: 1
};
// Finally call the method
assert(SUCCEEDED(psApp.Invoke(dispId, &iid, 0,
DISPATCH_METHOD, ¶ms, null, null, null)));
tlb2d only outputs the late-bound methods as a hint to the user
so they know the names of the methods and the expected
parameters (well, it saves looking them up in OleView). Had
Photoshop supplied a compile-time binding, you could have just
called psApp.Load(fileName) like you tried.
It's possible to wrap that ugly mess above in less verbose code
using native D types, and the Juno COM library mentioned
earlier enabled that, but the code is quite ancient (and is
part of and depends on a larger library). I've been slowly
working on a more modern library. You'd be able to just write
this:
auto psApp = makeReference!"Photoshop.Application"();
psApp.Load("ps.psd");
But I don't know when it'll be ready.
So, I was playing around with this method and was able to get
things to work. Have you been able to automate this properly?
Seems like if we have the interface and methods, we can create an
implementation that automates the above marshaling and stuff
automatically using reflection?
e.g., give
interface _Application : IDispatch {
...
/*[id(0x4C64536C)]*/ void Load(BSTR Document);
...
/*[id(0x71756974)]*/ void Quit();
...
}
it shouldn't be too hard to generate a class like
Generated code:
class PSAppication : _Application
{
...
void Load(BSTR Document)
{
// The invoking and marshaling code automatically
generated //
}
...
void Quit()
{
// The invoking and marshaling code automatically
generated //
}
...
}
? I assume this is what you said you were working on, more or
less? Would be awesome if you already had this up and running! If
not, I guess I'll try to implement something like it ;/
If you haven't worked on this, I have a few questions for ya:
1. Do we have to cocreateinit every time or can we just do it
once? Seems like it could be a major performance issue if we have
to call it each time?
2. Marshaling the paramters seems like it could be tricky as we
would have to know each case? Scanning the photoshop idl file
suggests there are many different parameter and return
types(strings, ints, VARIANT_BOOL, com interfaces, enum, etc).
A few are easy to handle and you showed how to handle strings,
but some of the others I wouldn't know how to do.
3. Does the juno code handle this well enough to copy and paste
most of the labor?
4. Any pitfalls to worry about?
Thanks.