Am Sat, 05 Aug 2017 20:17:23 +0000
schrieb bitwise <>:

>      virtual DString getTitle() const {
>          DString ret;
>          ret.length = GetWindowTextLength(_hwnd) + 1;
>          ret.ptr = (const char*)gc_malloc(ret.length, 0xA, NULL);
>          GetWindowText(_hwnd, (char*)ret.ptr, ret.length);
>          return ret;
>      }

In due diligence, you are casting an ANSI string into a UTF-8
string which will result in broken Unicode for non-ASCII window
titles. In any case it is better to use the wide-character
versions of Windows-API functions nowadays. (Those ending in
'W' instead of 'A'). Starting with Windows 2000, the core was
upgraded to UTF-16[1], which means you don't have to
implement the lossy conversion to ANSI code pages and end up
like this ...

                    [information loss]
           UTF-8 <-> Windows codepage <-> UTF-16
                  |                    |
                  in your code         inside Windows

... but instead directly pass and get Unicode strings like
this ...

           UTF-8 <-> UTF-16
                  in your code

string to zero terminated UTF-16:
zero terminated UTF-16 to string:!string() or just ptr[0..len] if known

Second I'd like to mention that you should have set
ret.length = GetWindowText(_hwnd, (char*)ret.ptr, ret.length);
Currently your length is anything from 1 to N bytes longer
than the actual string[2], which is not obvious because any
debug printing or display of the string stops at the embedded
\0 terminator.



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