On Saturday, 2 September 2017 at 21:19:31 UTC, Moritz Maxeiner wrote:
On Saturday, 2 September 2017 at 00:00:43 UTC, EntangledQuanta wrote:
On Friday, 1 September 2017 at 23:25:04 UTC, Jesse Phillips wrote:
I've love being able to inherit and override generic functions in C#. Unfortunately C# doesn't use templates and I hit so many other issues where Generics just suck.

I don't think it is appropriate to dismiss the need for the compiler to generate a virtual function for every instantiated T, after all, the compiler can't know you have a finite known set of T unless you tell it.

But lets assume we've told the compiler that it is compiling all the source code and it does not need to compile for future linking.

First the compiler will need to make sure all virtual functions can be generated for the derived classes. In this case the compiler must note the template function and validate all derived classes include it. That was easy.

Next up each instantiation of the function needs a new v-table entry in all derived classes. Current compiler implementation will compile each module independently of each other; so this feature could be specified to work within the same module or new semantics can be written up of how the compiler modifies already compiled modules and those which reference the compiled modules (the object sizes would be changing due to the v-table modifications)

With those three simple changes to the language I think that this feature will work for every T.

Specifying that there will be no further linkage is the same as making T finite. T must be finite.

C# uses generics/IR/CLR so it can do things at run time that is effectively compile time for D.

By simply extending the grammar slightly in an intuitive way, we can get the explicit finite case, which is easy:

foo(T in [A,B,C])()

and possibly for your case

foo(T in <module>)() would work

or

foo(T in <program>)()

the `in` keyword makes sense here and is not used nor ambiguous, I believe.

While I agree that `in` does make sense for the semantics involved, it is already used to do a failable key lookup (return pointer to value or null if not present) into an associative array [1] and input contracts. It wouldn't be ambiguous AFAICT, but having a keyword mean three different things depending on context would make the language even more complex (to read).

Yes, but they are independent, are they not? Maybe not.

foo(T in Typelist)()

in, as used here is not a input contract and completely independent. I suppose for arrays it could be ambiguous.

For me, and this is just me, I do not find it ambiguous. I don't find different meanings ambiguous unless the context overlaps. Perceived ambiguity is not ambiguity, it's just ignorance... which can be overcome through learning. Hell, D has many cases where there are perceived ambiguities... as do most things.

But in any case, I could care less about the exact syntax. It's just a suggestion that makes the most logical sense with regard to the standard usage of in. If it is truly unambiguous then it can be used.

Another alternative is

foo(T of Typelist)

which, AFAIK, of is not used in D and even most programming languages. Another could be

foo(T -> Typelist)

or even

foo(T from Typelist)

or whatever. Doesn't really matter. They all mean the same to me once the definition has been written in stone. Could use `foo(T eifjasldj Typelist)` for all I care. The import thing for me is that such a simple syntax exists rather than the "complex syntax's" that have already been given(which are ultimately syntax's as everything is at the end of the day).


W.r.t. to the idea in general: I think something like that could be valuable to have in the language, but since this essentially amounts to syntactic sugar (AFAICT), but I'm not (yet) convinced that with `static foreach` being included it's worth the cost.


Everything is syntactic sugar. So it isn't about if but how much. We are all coding in 0's and 1's whether we realize it or not. The point if syntax(or syntactic sugar) is to reduce the amount of 0's and 1's that we have to *effectively* code by grouping common patterns in to symbolic equivalents(by definition).

This is all programming is. We define certain symbols to mean certain bit patterns, or generic bit matters(an if keyword/symbol is a generic bit pattern, a set of machine instructions(0's and 1's) and substitution placeholders that are eventually filled with 0's and 1's).

No one can judge the usefulness of syntax until it has been created because what determines how useful something is is its use. But you can't use something if it doesn't exist. I think many fail to get that. The initial questions should be: Is there a gap in the language? (Yes in this case). Can the gap be filled? (this is a theoretical/mathematical question that has to be answered. Most people jump the gun here and make assumptions) Does the gap need to be filled? Yes in this case, because all gaps ultimately need to be filled, but this then leads the practical issues: Is the gap "large", how much work will it take to fill the gap? Will feeling that gap have utility? etc. These practical questions can only be dealt with once the theoretical can of "is it possible" is dealt with. I have shown it is possible(well, Jonathan gave a proof of concept first, I just implemented an automation for it).

I think, at least several of us, should now be convinced that it is theoretically possible since several ways have been shown to be fruitful. We are now at where you have said you are not convinced if a new simpler syntax is warranted. The only real way to know is to implement that syntax experimentally, use it, then compare with the other methods and compare. But of course this is real work that most people are not willing to invest and so they approximate, as you have, an answer.

I do not know, as you don't. We have our guesses derived from our experiences and our extrapolations. I can say, that in my case, it would only simplify my code by a few lines(and, of course, remove a library dependency, which I do not like anyways). What it mainly does is reduce kludges and being I'm the type of person that does not like kludges, makes me "happier". If you are ok with kludges, then it won't effect you as much.

The only thing I can say are theoretical assertions and it is up for you to decide if they are worth your time to implement them(assuming you were the person).

1. Library solutions are always less desirable in the theoretical world. Ideally we would want a compiler that does everything and does it perfectly. Such an ideal may not be possible, but obviously compiler and language designers feel there is some amorphous ideal and history shows compilers tend to move towards that ideal. Libraries create dependencies on external code which have versioning issues, upkeep, etc. They are a middle ground solution between the practical and theoretical. But they are not something that should be "striven" for. Else, again, we should just write in binary and have everything implemented as a library solution. (which, once we do, we will realize we have a compiler) Library solutions also add complexity to the code itself. It is a trade off of compiler complexity vs user code complexity. The D community seems to love to push the complexity on the user. I feel this is partly do to those that deal with the compiler not really being coders(in the common sense of writing practical business applications for making $$$). For example, What has Walter actually coded as far as "practical stuff"? A video game? Did he even use D? This is not a jab at him, but my guess is that he is more of a mathematician rather than an engineer. You can't really do both and be great at them because there is only so much time in the day... even though they overlap greatly. When you get in to writing massive real world applications that span hundreds of developers, I'd bet D starts to fail miserably... of course, unless you are writing the next clone of pac man or some ad software. It's not that it can't be done, or that it can't be done well, but D starts showing it's weakness the more difficult the problem becomes(and it's strengths). You can write a simple command line utility in just about any language... it's not a test of the languages strengths and weaknesses.



2. Given the nature of the topic, which is virtual templated functions, which is a parallel of virtual functions, it seems IMO that it is more of a core concept that fits nicely with the other pieces. Those pieces are not implemented as a library solution(they could be, but then we are back to 1). Hence, it is not too much of a leap to think that adding this feature as a compiler solution is warranted. Since these are a simple extension of a compiler solution, it seems natural that the compiler should deal with it. If it were a library solution then it would be natural to extend the library... not mix and match, which is what is generally being suggested.


Now, it's true that the suggested solutions are relatively straight forward. So, the issue is somewhat moot now. It wasn't, at least for me, when I asked... and given that several people quickly denied that such a solution(any) existed, is what made this thread much longer than it needed to be. I'd prefer a compiler solution... that is my opinion. Do what you will with it. It means nothing at the end of the day. If I had my own compiler I would have already implemented it in the compiler. If my compiler was so fragile that I could not add such a simple rewrite rule(which should be very simple extensions that introduce minimum complexity to the language or compiler), I'd either rewrite the compiler(fix it like it should) or move one to greener fields. Also keep in mind that what is complex to one person is not necessarily so to another. I just don't like to be *told*(not proven) that something is impossible when I very well know it is... it's really not about "liking" but the fact that those same people go and perpetuate their ignorance on other people. I can deal with it because I know better, but many people fall victim to such ignorance and it's one of the reasons why the world has so many problems as it does.






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