On Thursday, 21 September 2017 at 22:05:22 UTC, Matt Jones wrote:
On Thursday, 21 September 2017 at 20:21:58 UTC, Josh wrote:
I'm trying to write a callback function for SDL_mixer through
Derelict, but this is the first time I've tried to use a
function as a parameter, and so I think I'm just making a
minor mistake somewhere.
[...]
Make it a C function, not a D function:
extern (C) void channelDone(int channel)
{
unmuteMusic();
}
and use & to reference the function instead of calling it:
Mix_ChannelFinished(&channelDone);
It should be extern(C) and, ideally, nothrow. The binding should
be enforcing nothrow, but currently doesn't. I'll change that now.