On 09/11/2017 4:00 PM, Petar Kirov [ZombineDev] wrote:
On Thursday, 9 November 2017 at 13:00:15 UTC, ParticlePeter wrote:
On Thursday, 9 November 2017 at 12:19:00 UTC, Petar Kirov [ZombineDev] wrote:
On Thursday, 9 November 2017 at 11:08:21 UTC, ParticlePeter wrote:
Any experience reports or general suggestions?
I've used only D threads so far.

It would be far easier if you use druntime + @nogc and/or de-register latency-sensitive threads from druntime [1], so they're not interrupted even if some other thread calls the GC. Probably the path of least resistance is to call [2] and queue @nogc tasks on [3].

If you really want to pursue the version(D_BetterC) route, then you're essentially on your own to use the threading facilities provided by your target OS, e.g.:

https://linux.die.net/man/3/pthread_create
https://msdn.microsoft.com/en-us/library/windows/desktop/ms682516(v=vs.85).aspx

Though you need to be extra careful not to use thread-local storage (e.g. only shared static and __gshared) and not to rely on (shared) static {con|de}structors, dynamic arrays, associative arrays, exceptions, classes, RAII, etc., which is really not worth it, unless you're writing very low-level code (e.g. OS kernels and drivers).

[1]: https://dlang.org/phobos/core_thread#.thread_detachThis
[2]: https://dlang.org/phobos/core_memory#.GC.disable
[3]: https://dlang.org/phobos/std_parallelism#.taskPool

Forgot to mention, I'll try this first, I think its a good first step towards -BetterC usage. But in the end I want to see how far I can get with the -BetterC feature.

In short, the cost / benefit of going all the way version(D_BetterC) is incredibly poor for regular applications, as you end up a bit more limited than with modern C++ (> 11) for prototyping. For example, even writers of D real-time audio plugins don't go as far.

I just did some work for Guillaume Piolat (p0nce author of dplug), guess what is going to be used again, druntime!


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