Hi, I am new to D and I want to use it to create some tools that
call certain functions from the process of a game, using an
injected DLL written in D. I have reverse engineered the
addresses and arguments of the function. Typically this kind of
stuff is done with C++ and almost all the available resources
online focus on C++. I was not able to find anything specific to
this done in D.
This is what a function prototype might look like in C++:
typedef void (__stdcall* _function) (const char *text);
_function function;
Which you would then call using the address of the function in
memory:
function = (_function)(ADDRESS_OF_FUNCTION);
function("Some text");
I want to do this in D. I understand that D uses "extern (C)" and
does away with specifying calling conventions. However, how does
D know the calling convention required? What if it is a
__thiscall or something else, will it always be handled properly
by D, just be specifying "extern (C)"?
Does anyone know of a proper and recommended way to achieve this
in D? Or is this a task better suited for C++? I hope to be able
to use D for this, as I am enjoying learning the language. Any
help is deeply appreciated, thank you very much.