also related: https://github.com/Syniurge/Calypso/issues/85 (feasibility of extending calypso to do source to source translation (eg C++ => D or C=>D) )
On Thu, Feb 22, 2018 at 12:43 AM, ketmar via Digitalmars-d-learn <email@example.com> wrote: > Nick Sabalausky (Abscissa) wrote: > >> Are there any tutorials or articles out there for "getting started with >> converting a C++ codebase to D one module at a time?" Or at the very least: >> tips, tricks, lessions learned, from those who have come before. > > > from my experience (various codebases up to middle size, mostly C, some > C++): fsck the "one module at a time" idea! even in D modules are > interwined, and in C and C++ they're even more so. besides, converting tests > is tedious, it is much funnier to have something working. > > so, i'm usually converting alot of code, up to the whole codebase. it is not > fun when compler spits 100500 errors, but when it finally stops... oh, joy! > > trick: use 'sed' (or your favorite regexp search-and-replace tool) alot. > basically, before HDD crash i almost had a set of scripts that does 80-90 > percents of work translating C to D with sed. ;-) then use editor with "jump > to error line" support, and simply compile your code, fixing errors one by > one. > > tip: try to not rewrite code in any way until it works. i know how tempting > it to replace "just this tiny thing, it is so ugly, and in D we have a nice > idiom!" NEVAR. this is by far the most important thing to remember (at least > for me), so i'll repeat it again: no code modifications until it works! > > personal memories: C code often using things like `a == &arr[idx]`, where > idx can go just past the last array element. it got me when i was doing enet > conversion. nasty trick. > > otherwise, sweat and blood, and patience.