When writing some code to setup properties in a chain function manner I ran into some unexpected behavior with destructors.

Example:

struct S {
    int a, b;

    ref S foo(int b) {
        this.b = b;
        return this;
    }

    this(int ab) {
        this.a = this.b = ab;
        printf("ctor a=%d, b=%d\n", a, b);
    }

    ~this() {
        printf("dtor a=%d b=%d\n", a, b);
    }


}

void main()
{
    auto s0 = S(0).foo(1);
    auto s1 = S(1).foo(2).foo(3).foo(4);
    auto s2 = S(2);
    s2.foo(5).foo(6).foo(7);
}

//Output is
ctor 0
dtor 0 1
ctor 1
dtor 1 4
ctor a=2, b=2
dtor a=2 b=7
dtor 1 4
dtor 0 1


For s0,s1 the destructor is called twice but s2 works as I would expect.

Taking a look with dmd -vcg-ast provided this:
void main()
{
    S s0 = ((S __slS3 = S(, );) , __slS3).this(0).foo(1);
    try
    {
S s1 = ((S __slS4 = S(, );) , __slS4).this(1).foo(2).foo(3).foo(4);
        try
        {
            S s2 = s2 = S , s2.this(2);
            try
            {
                s2.foo(5).foo(6).foo(7);
            }
            finally
                s2.~this();
        }
        finally
            s1.~this();
    }
    finally
        s0.~this();
    return 0;
}

The two extra dtor calls are not visible here but I guess they are caused by the temporary variables that are created and then go out of scope directly. Am I doing something wrong or is this a bug?



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