On Wednesday, 28 February 2018 at 12:02:27 UTC, Kayomn wrote:
Maybe I'm missing something, but whenever I attempt to call glBegin() with anything my program immediately encounters an access violation.I've got a very simple setup, with this being my main: import base.application; import derelict.opengl3.gl3; import derelict.glfw3.glfw3; int main(string[] args) { DerelictGL3.load(); version (Windows) { DerelictGLFW3.load(".\\dll\\glfw3.dll"); } else { DerelictGLFW3.load(); } return Application(args).run(); }And I'm remembering to reload after creating the GL context in the window class:public this(int width,int height,string title) { if (glfwInit()) { // Hint configuration. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,3); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3); glfwWindowHint(GLFW_RESIZABLE,false); glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE); this.nextTick = Time.getTicks(); this.handle = glfwCreateWindow( this.width = width, this.height = height, toStringz(this.title = title), null, null ); if (this.handle is null) { // Failure.Debug.log("GLFW Error: Failed to create window handle instance.");glfwTerminate(); } else { import derelict.opengl3.gl3 : DerelictGL3; // Set positon. glfwSetWindowPos(this.handle,100,100); glfwMakeContextCurrent(this.handle); DerelictGL3.reload(); } } else { Debug.log("GLFW Error: Failed to intialize."); } }Is this a DerelictGL3 bug? Am I missing something else that I should be initializing? Other things like glClear() seem to be working fine.
Most likely a library issue. Are you sure that you link to the libraries correctly etc.?
