On 2018-05-03 02:23:27 +0000, Rubn said:
If "Image" is a class then all classes are based as pointers to their respective object.
Hi, ok. Didn't remember that this is always the case.
So passing a ref to a class is kind of redundant.
Yes, that's why I was confused.
You want to use a struct which isn't passed by pointer, but by value. Which will then give you the signature you want.
On the C++ side, Image is a class. Sometimes I need to use a pointer to it and sometimes a reference when using C++ side functions.
So, how do I make it possible to have both variants available in D? If I use class I always get a pointer, if I use strucut I always get a reference.
Do I define two interfaces in D one as class and one as struct with different names and than cast things on the D side?
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