On Sunday, May 20, 2018 01:51:50 IntegratedDimensions via Digitalmars-d- learn wrote: > Simply require == null as is null and be done with it.
That would be flat out wrong for dynamic arrays, because then auto result = arr == null and int[] nullArr; auto result = arr == nullArr; would have different semantics. The way that dynamic arrays are designed to work even if they're null mucks with this considerably here. > You can't police programmers minds and get them to program correctly. That's true, but making things that are highly likely to be wrong illegal prevents bugs. e.g. while(cond); is illegal in D precisely because it's error-prone. There are cases where doing something like that would be perfectly correct. e.g. while(++a != b); but you can do the exact same thing with empty parens while(++a != b) {} and all of those bugs with accidentally closing a loop with a semicolon go away, and you don't lose any expressiveness. The compiler just forces you to write it in a way that's far less error-prone. Making it illegal to compare the null literal with == also prevents bug, and you don't lose any expressiveness doing it either. It's the same kind of logic. Making error-prone constructs illegal when there's a simple equivalent that isn't error-prone is good language design, because it prevents bugs without actually restricting the programmer. It's when the language starts disallowing things that aren't error-prone and/or don't have simple equivalents that you start running into problems with the compiler getting in your way and treating you like a kid. For simple stuff like this, it ultimately saves you time and effort without getting in your way. At most, you occasionally have to replace foo == null with foo is null or foo.length != 0, and it potentially saves you hours of effort tracking down a subtle bug. - Jonathan M Davis