In regard of performance, why should I rather use "immutable string" over "const string*" (or just "string*")?

For example, as a function argument. When I have a loop which calls a function with a string argument. (And to avoid function inling in this example the function call is also used in several other places.) It's better to use a pointer instead of every time coping the content of the original string to a new immutable string, right? Or is the optimizer somehow treating the immutable string in another way I'm currently not aware of?

Is there an example of a usecase for better using "string" over "string*"?

Just want to figure out how to do it the "right" way.

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