On Saturday, 8 September 2018 at 22:51:17 UTC, Ali Çehreli wrote:
On 09/08/2018 02:19 AM, Suliman wrote:
> Is it's correct to say that ALL types that can grow are place
on heap
> and types that not growing (int, char, pointer) are place on
stack?
The question is not that simple. :)
First, there is also the area used for objects that are static
and object that are defined at module scope. That is different
from both the call stack and the heap. Let's ignore them...
There are automatic objects like local variables inside a
function and function parameters. They normally live on the
stack. (However, the compiler may pass some parameters in CPU
registers without allocating any memory at all.)
Is this why it is said that passing parameters by value can be
more efficient?
Cause for a ref parameter it would require passing the address
which would require to be allocated?
Aww, I really would love some insights into function parameter
passing. Why is it said that passing by value can be more
efficient at times?
Since it is also said that passing large structs by value can be
expensive, why then would it not be cheaper to ALWAYS pass
everything by reference? What mechanism is behind the scene that
follows one to reason that sometimes passing by value is less
expensive?
I get that passing an int by reference would cause indirections
which need to be resolved whereas passing the int by value is
just one copy (I guess).
This topic kinda seemed fit for my question that I was carrying
around for some time.