On Saturday, 8 September 2018 at 22:51:17 UTC, Ali Çehreli wrote:
On 09/08/2018 02:19 AM, Suliman wrote:
> Is it's correct to say that ALL types that can grow are place
on heap
> and types that not growing (int, char, pointer) are place on
stack?

The question is not that simple. :)

First, there is also the area used for objects that are static and object that are defined at module scope. That is different from both the call stack and the heap. Let's ignore them...

There are automatic objects like local variables inside a function and function parameters. They normally live on the stack. (However, the compiler may pass some parameters in CPU registers without allocating any memory at all.)

Is this why it is said that passing parameters by value can be more efficient? Cause for a ref parameter it would require passing the address which would require to be allocated?

Aww, I really would love some insights into function parameter passing. Why is it said that passing by value can be more efficient at times? Since it is also said that passing large structs by value can be expensive, why then would it not be cheaper to ALWAYS pass everything by reference? What mechanism is behind the scene that follows one to reason that sometimes passing by value is less expensive?

I get that passing an int by reference would cause indirections which need to be resolved whereas passing the int by value is just one copy (I guess).


This topic kinda seemed fit for my question that I was carrying around for some time.


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