On Tuesday, 2 October 2018 at 01:57:00 UTC, Vladimir Panteleev
wrote:
Ran into this today, don't have time to dig in now but maybe
someone ran into this too.
Steps to reproduce:
- git clone https://github.com/CyberShadow/ae
- cd ae/demo/inputtiming
- (download/unpack
https://www.libsdl.org/release/SDL2-2.0.8-win32-x86.zip or
https://www.libsdl.org/release/SDL2-2.0.8-win32-x64.zip to
current directory)
- dub
On Windows, I get a range violation (in ae.sys.log) which
indicates that Runtime.args has length 0, which should never
happen.
This doesn't happen if I build as usual with rdmd, or on Linux
(either rdmd or Dub).
Honestly I would say that it should have worked regardless of the
module order, because it's the runtime arguments.
Basically D's runtime should set them before ANY module
constructors are called and most definitely before the main
function is called.
So I'd say it's a bug with D's runtime and not necessary Dub.
You should be able to retrieve Runtime.args no matter where and
when you attempt to do so in your program, as long as arguments
are passed.
Of course if arguments passed are different between dub and rdmd
then it's a bug, but if it's not and it's just because the
modules are passed in different order, then I'd argue it's a bug
with D's runtime.