On Tuesday, 2 October 2018 at 01:57:00 UTC, Vladimir Panteleev wrote:
Ran into this today, don't have time to dig in now but maybe someone ran into this too.

Steps to reproduce:

- git clone https://github.com/CyberShadow/ae
- cd ae/demo/inputtiming
- (download/unpack https://www.libsdl.org/release/SDL2-2.0.8-win32-x86.zip or https://www.libsdl.org/release/SDL2-2.0.8-win32-x64.zip to current directory)
- dub

On Windows, I get a range violation (in ae.sys.log) which indicates that Runtime.args has length 0, which should never happen.

This doesn't happen if I build as usual with rdmd, or on Linux (either rdmd or Dub).

Honestly I would say that it should have worked regardless of the module order, because it's the runtime arguments.

Basically D's runtime should set them before ANY module constructors are called and most definitely before the main function is called.

So I'd say it's a bug with D's runtime and not necessary Dub.

You should be able to retrieve Runtime.args no matter where and when you attempt to do so in your program, as long as arguments are passed.

Of course if arguments passed are different between dub and rdmd then it's a bug, but if it's not and it's just because the modules are passed in different order, then I'd argue it's a bug with D's runtime.

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