I have a snippet of code like this: scope chordAngle = new S1ChordAngle(_center, other._center); return _radius + other._radius >= chordAngle;
The reason the "scope" temporary variable exists is to avoid a heap allocation and instead prefer a value be created on the stack. Is there a way to do this inline?
Something like:return _radius + other._radius >= scope new S1ChordAngle(_center, other._center);