On 11/20/18 1:54 PM, Adnan wrote:
Godbolt: https://godbolt.org/z/SWWOu7
When I write `something!(aNumber)()` and if a number is an
immutable/enum it should be able to be read at compile time, right? Why
is this different?
auto fizzbuzz(uint N)() {
static string accumulate;
string is not immutable. It's data is immutable, but the array itself
can be changed. So it's not readable at compile time. But in any case,
you still aren't trying to read it at compile time (i.e. accumulate is
not passed into another template as a template parameter).
return fizzbuzz!N(accumulate);
}
auto fizzbuzz(uint N)(ref string result) if (N % 3 && N % 5) {
import std.conv : to;
result ~= N.to!string ~ "\n";
return fizzbuzz!(N - 1)(result);
}
auto fizzbuzz(uint N)(ref string result) if (!(N % 15)) {
result ~= "FizzBuzz\n";
return fizzbuzz!(N - 1)(result);
}
auto fizzbuzz(uint N)(ref string result) if (!(N % 3) && N % 5) {
result ~= "Fizz\n";
return fizzbuzz!(N - 1)(result);
}
auto fizzbuzz(uint N)(ref string result) if (!(N % 5) && N % 3) {
result ~= "Buzz\n";
return fizzbuzz!(N - 1)(result);
}
auto fizzbuzz(uint N : 0)(ref string result) {
return result;
}
void main() {
import std.stdio : writeln;
enum lmao = fizzbuzz!50();
Here you are trying to *execute* fizzbuzz at compile time. So it tries
to interpret the runtime function at compile time (which should work).
However, static data doesn't exist in CTFE I don't think, so that's why
it works when you remove static.
Why is it generating so much code? Because you are using templates, and
even templates you only use at compile time STILL generate and get
included in the binary (something I think D could probably fix).
Instead of using templates, just write it as runtime functions, and then do:
enum lmao = fizzbuzz(50);
It will go much better.
-Steve