On Monday, 19 November 2018 at 21:23:31 UTC, Jordi Gutiérrez
Hermoso wrote:
When I was first playing with D, I managed to create a segfault
by doing `SomeClass c;` and then trying do something with the
object I thought I had default-created, by analogy with C++
syntax. Seasoned D programmers will recognise that I did
nothing of the sort and instead created c is null and my
program ended up dereferencing a null pointer.
I'm not the only one who has done this. I can't find it right
now, but I've seen at least one person open a bug report
because they misunderstood this as a bug in dmd.
I have been told a couple of times that this isn't something
that needs to be patched in the language, but I don't
understand. It seems like a very easy way to generate a
segfault (and not a NullPointerException or whatever).
What's the reasoning for allowing this?
This is because you're transfering what you know from C++ to D,
directly. You shouldn't do that, check out how the specific
feature works in the particular language. I used C# mostly and
Foo f; wouldn't make sense for me, it's not allocated, ti's null.
So right away I used Foo f = new Foo();