On Fri, Jan 18, 2019 at 12:08:00AM +0000, 1001Days via Digitalmars-d-learn wrote: > Hello, > > Preface: I do apologize if this is too simplistic of a matter, and if > I need to RTFM. I'm quite slow. > > I want to use Structs instead of Classes, but I don't want to lose the > abilities of Interfaces. So instead I used a combination of templates, > constraints, the hasMember trait, and delegates to achieve a simple > alternative.
Maybe you could help us answer your question better by explaining a bit more what you're trying to achieve. Generally, if you want to use an interface, that usually means you want (1) runtime polymorphism, i.e., the ability to swap one concrete implementation for another at runtime, and (2) pass around possibly different concrete objects to code that expects objects of a single type (the interface type). So the first question is, do you need runtime polymorphism? Do you need to pass objects of different types to functions that only take a single type? Do you need the ability to change *at runtime* the type of object passed to a function? If so, you probably should stick with interfaces and classes. While it *is* possible to achieve equivalent functionality with structs and templates, you'll basically end up reinventing classes, possibly poorly, and spending coding / debugging time doing so when you could have just used the built-in construct. If the reason you're using structs is just to avoid the GC, then you should look up emplace() in the docs. It *is* possible to use classes without using the GC. Just in case you didn't know. OTOH, if you don't need runtime polymorphism, then using classes and templates would be the "more idiomatic" way to do it. (Though you should also keep in mind the possible drawbacks of template bloat -- which may cause more instruction cache misses by making your code larger than it could have been.) > It works, but I have two questions regarding its efficacy: is it > viable in the long run, and is it now possible to use delegates > without the GC? The latter is of particular importance as I'm using > Structs for compatibility. [...] Whether or not it's viable really depends on whether you need runtime polymorphism, and what you're trying to accomplish. My personal tendency is to start with structs and compile-time introspection as an initial stab, but depending on what might be needed, I may use some classes / interfaces. The two can be combined to some extent -- e.g., a template function can take both structs with compile-time introspection and also classes that allow runtime polymorphism. A template function instantiated with a class type will be able to accept different concrete objects at runtime (as long as they are subclasses of that type). However, it will only be able to "see" the static info of the class it was instantiated with, not any additional features of derived classes that it may receive at runtime, since there will be no runtime introspection. Though AFAIK, delegates probably still need heap allocation and depend on the GC, esp. if you have closures over local variables. There may be some cases where the compiler will elide this, e.g., if you have a function literal passed via an alias that does not escape the caller's scope. OTOH, you might be able to get around needing the GC if you put your delegates in an emplace()'d class as methods, and take their address (which produces a delegate). Just make sure your class doesn't go out of scope while the resulting delegates are still around. Keep in mind that in this case, you will not be able to have closure over local variables (delegates can only have 1 context pointer, and in this case it's already used up by the `this` reference) and will have to store any such contextual information inside the class itself. T -- It always amuses me that Windows has a Safe Mode during bootup. Does that mean that Windows is normally unsafe?