On Friday, 25 January 2019 at 14:25:33 UTC, AndreasDavour wrote:

https://run.dlang.io/is/a4oDFZ is an example of how this looks. I feel like there's more to these templates than meet the eye.

To clarify. I really don't understand the thinking behind these templates, and wonder a bit about why a tutorial text like that contains examples that doesn't compile. There must be a conceptual unclarity somewhere I feel, not just where the parenthesis goes.

Finally the penny dropped. So for the poor sods who will find this in a web search in the future, I will add to my my monologue and show off both my stupidity and maybe some hints on how to understand what was going on. I know nothing of C++ and if templates are a concept from there, so maybe that was why I did not get it.

The chapter from "Programming D" I was referring to in my first post did start to talk about function templates, and then moved on to step by step show templating of structs, and functions to work upon those. What I did not grasp was that these were all part of the code. The author made me think, by his choice of words or my preconceptions I do not know, that he showed incremental additions to the function template and sequentially the struct template, when he was in fact showing new templates all together. So, if I included all the templates, specializing on Point, and then string, and only T, and so on, it worked as intended.

What I did not grasp with the code of this template:

Point!T getResponse(T : Point!T)(string question) {
    writefln("%s (Point!%s): ", question, T.stringof);

    auto x = getResponse!T(" x");
    auto y = getResponse!T(" y");

    return Point!T(x, y);
}

was that the "inner" call to getResponse() is not a private method within this scope, and thus dispatching on the same type (which would make it recursive), but if you had that other templates specializing on other types it would call the correct function. I had the templating system down as a one pass search-and-replace, but it's clearly more dynamic than that. So I was correct there was a conceptual un-clarity present. With me.

This brings up an interesting point. How do you write a text that teaches these things? If you break up the code in small blocks where you explain the concepts step by step, and show variants and how you can expand the abilities of the code by using more and more complex features, how do you do that so all the code is self contained? Maybe it can not always be done, and should you then have the final code in a block at the end, or do you note clearly in the text that *this* block is an example, but *this new* code block is complete and will work? It would be verbose if you in every instance would quote boilerplate like the import std.* and so on. I'm not sure I know how to best do it. Teaching is hard.

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