On 03/15/2019 03:48 PM, H. S. Teoh wrote:
On Fri, Mar 15, 2019 at 10:30:41PM +0000, eXodiquas via Digitalmars-d-learn
wrote:
On Friday, 15 March 2019 at 21:46:50 UTC, Ali Çehreli wrote:
[...]
Or use template constraints:
struct Vector {
Vector opBinary(string op)(Vector rhs)
if (op == "+") {
return Vector();
}
double opBinary(string op)(Vector rhs)
if (op == "/") {
return 0.5;
}
}
Ali
Thanks for the quick and simple answers, but I don't get this one. If
I do it that way the compiler doesn't know which function to call, or
am I doing something wrong?
Vector2 opBinary(string op)(Vector2 rhs) {
if (op == "+") {
return Vector2(this.x + rhs.x, this.y + rhs.y);
} else if (op == "-") {
return Vector2(this.x - rhs.x, this.y - rhs.y);
}
}
float opBinary(string op)(Vector2 rhs) {
if (op == "*") {
return this.x * rhs.x + this.y * rhs.y;
}
}
This gives me the error:
overloads (Vector2 rhs) and (Vector2 rhs) both match argument list for
opBinary
[...]
Ali's example was unfortunately deceptively formatted.
My editor did that. :)
On my work computer, I've been experimenting with pulling the 'if',
'in', etc to the same level as the function signature:
int foo(T)(T t)
if (isBlah!T)
in (!t.empty) {
// ...
}
Ali