On 20/05/2019 11:10 PM, Boqsc wrote:
https://dlang.org/spec/float.html
I'm frozen in learning basics of D lang since I want to create a simple
game and I really would like a clean and simple code, however to me
floating points are magic.
https://wiki.dlang.org/Review_Queue
Since std.decimal is still work in progress and apparently its
development is stuck for a while, should I just somehow use floating
point to store currency or wait until Decimal package will be finally
included into std Phobos of D lang?
While other posters have explained the best practice for currency in the
real world, for games even AAA uses floats. Don't fret it, it doesn't
matter. You won't loose actual money if its off by a few cents here or
there.