On Tuesday, 15 October 2019 at 22:02:35 UTC, WebFreak001 wrote:
On Tuesday, 15 October 2019 at 20:03:00 UTC, Ron Tarrant wrote:
...
Do you have links for these?
thanks! :p
both the packages can simply be found on dub:
https://code.dlang.org/search?q=glade
Not sure if there are other ways like directly loading an XML
in GTK, haven't looked into it too much yet because I am not so
often building GTK GUI applications, but with the new Linux
Phones on the market (Librem 5, PinePhone) running GTK Apps
natively and really needing some Apps those will be great
platforms to start app development on.
Hi WebFreak001, Ron:
There's no need to generate code from glade files.
You can load at runtime the XML file that glade generates.
You have to create an instance of the Gtk.Builder class[1], and
supply it
the XML file, i.e. from the file that you saved from glade[2] and
after that you 'load' your UI controls into your program
variables using getObject[3], a small snippet of this pattern:
---------------------------------------------------
....
auto builder = new Builder();
if(!builder.addFromFile(buildPath(pkgdatadir,"ui/MainWindow.ui")))
{
writeln("Window ui-file cannot be found");
return;
}
HeaderBar headerBar = cast(HeaderBar)
builder.getObject("headerBar");
Box windowContent = cast(Box)
builder.getObject("windowContent");
...
---------------------------------------------------
Once I wrote this extremely simple class to simplify Builder
usage:
---------------------------------------------------
module gtagui.uibuilder;
private import gobject.ObjectG;
import gtk.Builder;
class UiBuilder : Builder {
this (string uif) {
if (!addFromFile (uif))
throw new Exception ("File not found: " ~ uif);
}
public T getObject(T) (string name) {
return (cast(T) super.getObject (name));
}
}
---------------------------------------------------
So you can now write things like this:
---------------------------------------------------
public void loadUiFrom (string uifile) {
uib = new UiBuilder (uifile);
topbox = uib.getObject!Box ("box1");
theCanvas = uib.getObject!DrawingArea("imgwindow");
assert (theCanvas !is null);
---------------------------------------------------
Hope this helps.
Antonio
[1] https://api.gtkd.org/gtk.Builder.Builder.html
[2] https://api.gtkd.org/gtk.Builder.Builder.addFromFile.html
[3] https://api.gtkd.org/gtk.Builder.Builder.getObject.html