Sean Kelly wrote:
Andrei Alexandrescu wrote:

Notice that the fact that one operand is a literal does not solve all of the problems I mentioned. There is for example no progress in typing u1 - u2 appropriately.

What /is/ the appropriate type here?  For example:

    uint a = uint.max;
    uint b = 0;
    uint c = uint.max - 1;

    int  x = a - b; // wrong, should be uint
    uint y = c - a; // wrong, should be int

I don't see any way to reliably produce a "safe" result at the language level.

There are several schools of thought (for the lack of a better phrase):

1. The Purist Mathematician: We want unsigned to approximate natural numbers, natural numbers aren't closed for subtraction, therefore u1 - u2 should be disallowed.

2. The Practical Mathematician: we want unsigned to approximate natural numbers and natural numbers aren't closed for subtraction but closed for a subset satisfying u1 >= u2. We can rely on the programmer to check the condition before, and fall back on modulo difference when the condition isn't satisfied. They'll understand.

3. The C Veteran: Everything should be allowed. And when unsigned is within a mile, the type is unsigned. I'll take care of the rest.

4. The Assembly Programmer: Use whatever type you want. The assembly language operation for subtraction is the same.

5. The Dynamic Language Fan: Allow whatever and check it dynamically.

6. The Static Typing Nut: Use some scheme to magically weed out 73.56% mistakes and disallow only 14.95% valid uses.

Your example is in fact perfect. It shows how the result of a subtraction has ultimately its fate decided by case-by-case use, not picked properly by a rule. The example perfectly underlines the advantage of my scheme: the decision of how to type u1 - u2 is left to the only entity able to account: the user of the operation. Of course there remains the question, should all that be implicit or should the user employ more syntax to specify what they want? I don't know.


Andrei

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