"Jarrett Billingsley" <[email protected]> wrote in message news:[email protected]... > On Sat, Dec 27, 2008 at 11:33 PM, Plumm <[email protected]> wrote: >> Hi : >> >> I would like to include a binary file about 64K in my exe to make it a >> single executable file, any tip how to make the resouce file? compile the >> resource file, and how to access it in the D program? And since I use >> DWT, I already linked my program with a dwt.res got from Frank, should I >> ask Frank for the rc file so that I can append the binary file into the >> rc file? >> >> Thanks >> > > Easier even than that. The import() expression allows you to include > arbitrary data in your app. > > const data = cast(byte[])import("filename.dat"); > > All you have to do is pass the -J flag to DMD to indicate the path > where filename.dat lives. import() returns a string (a char[]) but > you can cast it to whatever type you want, like I've casted to byte[] > here. :)
That would have been great to have back when I was doing GBA homebrew. We used to use separate util apps to convert data files into ".h" includes.
