Walter Bright Wrote:

> Andrei Alexandrescu wrote:
> > 2. The global random generator will be allocated per thread. Are you 
> > cool with this too?
> 
> That could have speed problems with a tight loop accessing thread local 
> storage. If it's a shared global with no locking, the thread randomness 
> will increase its randomness <g>.


Lately, I wonder why TLS is treated as special and globals are normal. I don't 
know enough about threading models on various platforms to fully understand the 
implications. I've already been tempted to move some of my multi-threaded D 
code to multi-process for the benefits it offers (mostly efficient garbage 
collection when scaling to 8+ threads. My use of shared memory is minimal and 
easily eliminated. 


 
> > 3. How should the global rng be initialized? To always generate the same 
> > sequence, or not?
> 
> Always different, because that's what I want if I just want a freakin' 
> random number!

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