Rainer Deyke wrote:
Daniel Keep wrote:
The point was that these were identified as being responsible for the
majority of the bugs in a large, real-world code base.  Clearly #2 and
#3 are common enough and cause enough issues to have made the list.

A sample size of one doesn't mean much.  In my experience, none of those
four factors account for a significant amount of bugs, since all of them
(except integer overflow) can be caught without too much effort through
the copious use of assertions.

Well, you got it backwards.

Sample size one is your experience.
Sample size N is Unreal huge source, which has been written by N guys.

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