Don wrote:
Yup, I've had many NaN nightmares. Whenever you have an uninitialized variable in C++ there's about a 1% chance that it's a NaN. That's really fun to track down. NOT. I think it's criminal that this feature has been in hardware since *** 1980 *** and not made available even in systems languages.
I second adding this feature to D. I've spent many, many hours chasing NaN bugs when porting box2d from c++. Most of the time, it came down to simply forgetting to initialize a float somewhere. I actually make a post on dsource a few days ago:
http://www.dsource.org/forums/viewtopic.php?t=4501&sid=2e8f71e52efbcece43a63cbb261e8706
