On Mon, 27 Apr 2009, bearophile wrote:

> Walter Bright:
> > Expect, yes, but Andrei made a good point that (4) is not the most 
> > useful behavior.
> 
> If your language acts in an intuitive and logic way, people need less time to 
> write programs, to debug then, and write less bugs in the first place. This 
> outweighs most other things. If you have to add a stripping it's not so bad.
> 
> 
> > Since Perl has been very successful in its niche of string processing, I 
> > would give a lot a weight to its behavior for basic functions.
> 
> Perl is now (correctly) dying because it looks like it was designed by an 
> army of crazy monkeys. It was acceptable years ago, when there was no better 
> alternative, but today it's better to look at other places for design ideas, 
> at Python, Clojure, C#4, Haskell, Scala, Chapel, F#, Ruby.
> If you want to see a small design error that may be partially derived from 
> Perl you can see std.string of Phobos1, the chomp and chop functions. They 
> have too much similar names and they do to much similar things. So you often 
> need a manual to remember what does what.
> I am not a compiler writer, but I am quite able to see what a mess Perl is. 
> Perl is nearly never a good place to copy language design ideas from.
> 
> Bye,
> bearophile

Actually, perl is a risky language to take _syntax_ from, but _semantics_ 
aren't nearly as dangerous.  Obviously there's some semantics that are 
horrible (see it's OOP mechanisms), but parts of the rest are quite good.  
I grip and groan every time I find myself having to touch perl code, but 
it's rarely due to non-syntactical issues.

Later,
Brad

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