On 2012-11-08, 00:18, Walter Bright wrote:

Started a new thread on this.

On 11/7/2012 3:05 AM, Leandro Lucarella wrote:
> OK, that's another thing. And maybe a reason for listening to people having
 > more experience with UDAs than you.
 >
> For me the analogy with Exceptions is pretty good. The issues an conveniences > of throwing anything or annotating a symbol with anything instead of just > type are pretty much the same. I only see functions making sense to be accepted > as annotations too (that's what Python do with annotations, @annotation symbol > is the same as symbol = annotation(symbol), but is quite a different language).

There's another aspect to this.

D's UDAs are a purely compile time system, attaching arbitrary metadata to specific symbols. The other UDA systems I'm aware of appear to be runtime systems.

This implies the use cases will be different - how, I don't really know. But I don't know of any other compile time UDA system. Experience with runtime systems may not be as applicable.

Another interesting data point is CTFE. C++11 has CTFE, but it was deliberately crippled and burdened with "constexpr". From what I read, this was out of fear that it would turn out to be an overused and overabused feature. Of course, this turned out to be a large error.

One last thing. Sure, string attributes can (and surely would be) used for different purposes in different libraries. The presumption is that this would cause a conflict. But would it? There are two aspects to a UDA - the attribute itself, and the symbol it is attached to. In order to get the UDA for a symbol, one has to look up the symbol. There isn't a global repository of symbols in D. You'd have to say "I want to look in module X for symbols." Why would you look in module X for an attribute that you have no reason to believe applies to symbols from X? How would an attribute for module X's symbols leak out of X on their own?

It's not quite analogous to exceptions, because arbitrary exceptions thrown from module X can flow through your code even though you have no idea module X even exists.

I'm not sure what the correct answer is here, but I think the solutions
are either to allow any old type as a UDA, or have @attribute structs or
something along those lines. Just user defined types is a weird restriction.

--
Simen

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