mixin templates seems like they could benefit from an extra parameter that one can pass a name. The name, a string literal, sort of acts like a preprocessor token:

mixin template InjectX!(T)
{
    private T x;
    T get#name#( ) { return x; }
    void set#name#(T y)
    {
       // Checks
       x = y;
    }
}

Then something like "mixin InjectX!int Mylnt;" will create the following function

getMylnt and setMylnt.

The scope names are a nice solution and sometimes what one wants. But sometimes one would like to avoid an extra referencing step.

In fact, it would be nice if one could inject code into the template code. One, could example, even supply an object or another mixin with the mixin to compose the code. If, say, I wanted slightly different set functions above I would have to write a template for each one, but if I code compose mixins then I could avoid that.

In any case, it can get rather complicated and notation is the key issue(how to describe it all elegantly). I think the idea and the way D does it is pretty elegant though and probably good enough for most cases. I just imagine cases where a very complex mixin might need slight changes from one use to the next but unfortunately would require some inelegant methods to use it.

Possibly one could compose mixins in a way that all common function overlap are serialized.

"alias mixin InjectX!int with InjectY!int Mylntalias;"
"mixin MyIntalias!int MyInt;"

will produce a mixin s.t., the set functions of Y are serialized with those of X. (the new set function will first call the set of InjectY then that of InjectX)

This way, we can "extend" a mixin relatively easy by simply "appending" code to it's functions.


Just some food for thought.

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