On Mon, 19 Nov 2012 14:26:59 -0000 "Regan Heath" <[email protected]> wrote:
> Hope no-one minds.. > > I stumbled across this video which I thought was pretty darn cool: > http://www.youtube.com/watch?v=PUv66718DII > > R > That is really cool. It does wonder offtopic and get a little pretentious near the end, but very interesting overall. The game example is something that, more or less, exists already. It has some downsides, but certainly a useful tool. The animation example would definitely need some more precise abilities added (such as timelines for all the movement/rotation/etc shown as editable line graphs) since "performance" is a good thing but also has drawbacks. But it definitely looks like a great tool to be added to a more fully-fleshed animation toolbox. The multi-touch aspect is gimmicky and doesn't add anything - and could even get in the user's way. So I would design it so if you didn't want to hold the item button on the left, you could just tap it to select it. But otherwise, definitely some good stuff. The non-game code example was definitely the most original and eye-opening one, IMO. Also probably the hardest to implement, but definitely something I'd like to see become common.
