On Monday, 10 December 2012 at 11:39:24 UTC, Thiez wrote:
On Saturday, 8 December 2012 at 21:47:32 UTC, Dan wrote:
My approach is to have a general dup function. I call it gdup, for global dup so the name does not conflict with the existing dup. It dup's fields recursively. Feel free to have a look and any suggestions appreciated. Would greatly appreciate if seasoned D developers like (Ali, bearophile, ...) would review - as I use these mixins to simplify development with structs.

What would happen to the recursive dup if the structure contains a cycle (e.g. A has a reference to B, which has a reference to C, which has a reference to the original A)?

By reference I assume you mean pointer.

That would be an infinite loop. If you have a compile time cycle you would likely need your own custom dups anyway, as you are doing low level and heap allocating already. But for the simpler cases without cycles, if dup encounters a pointer it creates a new instance on the heap (if compilation is possible) and dup's into it.

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