On Wednesday, 30 January 2013 at 21:58:53 UTC, Zach the Mystic wrote:
Also, because the "namespace_thingy"s have so much in common with structs, I think it would be misleading to call them something else.

The problem of using empty struct variables is that they take up memory. They have to, because you can make a pointer to a variable and then you can dereference that variable. There has to be at least a byte of memory to dereference.

So, really, the only zero-overhead way to do this is to introduce a new keyword that creates something that you can't take the address of, because it kind of doesn't exist (like a namespace). It exists only in the sense that it can be used to tell the compiler which operators and functions to call. That's what my namespace_thingy is.

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