On Tuesday, 12 February 2013 at 16:58:24 UTC, William wrote:
This is an absurdly noobish question, but here goes. I'm learning D (I'm already reasonably comfortable with C and Objective-C, so compiled languages are not new to me), and I can't figure out why this super simple operation doesn't work.

I have a parent and a child class, and while implicit casting from child to parent works (function which takes parent will accept instance of child), it does not work with pointers (and yes, I understand that because objects are reference types a MyObject* is really a pointer to a pointer since a MyObject is a pointer). A function that takes a Parent* as an argument will not accept &myChild in its place without an explicit cast(Parent*)&myChild.

I feel like there's some fundamental property of the D implementation that I'm not getting. I was under the impression an subtype's instance could *always always always* be put in place of an instance of the super type. Why are pointers an exception?

class Parent {}
class Child : Parent {}

void myFunc(Parent* obj) {
        writeln("got ", obj);
}

void main() {
        Child myChild = new Child();
        myFunc(&myChild);
}

referenceTest.d(11): Error: function referenceTest.myFunc (Parent* obj) is not callable using argument types (Child*) referenceTest.d(11): Error: cannot implicitly convert expression (& myChild) of type Child* to Parent*

You'd get the same behavior problem in C++. Where you can't pass a "Child**" when asking for a "Parent**". Long story short, if you could, you'd be able to place a parent instance inside a child instance, and mess everything up:

void myFunc(Parent* obj)
{
        static Parent par;
        if(!par) par = new Parent();
        obj = ∥
}
void main() {
        Child myChild = new Child();
        myFunc(&myChild);
        //Here, myChild is a reference to a Parent => Type system broken
}

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