On Mon, 18 Feb 2013 01:33:51 -0800, Jacob Carlborg <d...@me.com> wrote:

On 2013-02-18 09:59, rumbu wrote:

WPF is far from a native GUI. All "controls" are drawn of the screen
using DirectX and all well known input events are DirectInput calls. All
objects in WPF world inherit from a DispatcherObject associated with a
Dispatcher. The Dispatcher is responsible of queuing, filtering
redundant calls or prioritising requests.

Yeah, I suspected that. But creating a new platform independent GUI library from scratch is an enormous task. I was thinking building on top of the native ones that already exist.


Indeed it is a massive undertaking, but platform independence is KEY to making this work for D because D itself is platform independent. Building on-top of native kits comes with it's own complexities too. So kits have things that others don't, so you end up with a very small set of available widgets, AND no way to make new ones, short of huge amounts of custom coding. You also run into layout problems as you can specify a single size for all widgets, they have different paddings and margins so the UI never looks right outside of the UI system the software was designed on (for example the KDE widgets are very different sizes from GNOME).

The beauty of WPF/Silverlight/WinRT XAML, is that it looks the same no matter where you're running. I understand that there are purists out there who believe that you should always use the OS widgets, but in today's fractured environments, it's just not realistic from a UI design perspective anymore.

XAML-type systems have the same thing in common with HTML/CSS that EVERYONE loves right now, with a little bit of design effort, they can automatically reflow themselves for any device. Like it or not, the OS widgets are a hold over from the pre-mobile era. How many people actually use the default OS widget skin for HTML buttons?

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