On Monday, 18 February 2013 at 08:33:41 UTC, Nicholas Smith wrote:
I'm interested in experimenting with game development in D, but
the only thing putting me off is D's heavy GC reliance, which
at the moment is a stop-the-world GC.
One of the biggest killers in game development is unreliable
performance and before I tread down the D path I'm interested
in knowing just what it is possible to do with the GC in D.
I'm not so knowledgable in the theory behind GCs but I know
that in natively compiled languages your options are much more
limited. I found CDGC as an apparently abandoned attempt at a
concurrent GC (which also uses fork(), but the way Windows is
going I'm caring less and less about them anyway).
So, how good can D's GC get?
CDGC is not abandoned. We've been using it in production code for
a very long time, in an extremely demanding environment. Luca is
presenting a talk about it at the D conference.