On Tue, 19 Feb 2013 23:40:12 -0800, Jacob Carlborg <d...@me.com> wrote:

On 2013-02-19 21:38, Adam Wilson wrote:

Same way games handle windows, you get the window, hijack the handle for
DirectX or OpenGL and then tell those toolkits what window style you
want. This allows the designer to choose to keep the window chrome or not.

Games are usually full screen and everything is rendered in a single window.


Sure, but the method they use to do that works just fine for this as well. You grab the window handle, you own the whole drawing process, you can do with it what you want. Windowed mode in games is quite common when debugging. And WPF handles multiple windows just find.

--
Adam Wilson
IRC: LightBender
Project Coordinator
The Horizon Project
http://www.thehorizonproject.org/

Reply via email to