On Wednesday, 20 February 2013 at 18:42:42 UTC, bearophile wrote:
Rob T:

and do a ton of boring stuff like stabilize D2/Phobos before moving on to D3, install better processes for documentation and developing the language specifications, and of course continue to improve the release process (it still needs a real beta and stable release), etc.

"Stabilize" is the wrong word to use. Implementing the 64 compiler is good, implementing shared libraries is good, porting D runtime/Phobos to RISC CPUs is good, replacing the GC is good, improving the floating point management by DMD is good, and so on and on.

But in my opinion what's more needed now is instead to try to complete as much as possible the design and implementation of the missing/broken/incomplete parts of the core language (like finishing const/immutable design, finishing the implementation of pure, redesigning properties, fixing @trusted, doing what's possible with shared, doing what's possible to finish the inference of tags like pure in templated functions, finishing the design of packages, finishing the implementation of the module system, finishing the design of operator overloading, and so on. The complete list of broken/unfinished parts scares me).

Bye,
bearophile

Yes your additions is included in what I meant by "stabilize". We need to freeze the addition of new features for the "stable release of the language" (we currently do not have a stable release that is documented) and put it through the acid test of real world use so it can be polished up based on the feedback.

It may be a good idea to create a team that concentrates only on releasing a stable version of the language and polishing it up, otherwise it will never get done. We cannot polish up an undefined moving target, it's as simple as that.

--rt

Reply via email to