On Monday, 25 February 2013 at 22:26:33 UTC, Walter Bright wrote:
On 2/25/2013 2:00 PM, foobar wrote:
On Sunday, 24 February 2013 at 22:28:46 UTC, Walter Bright wrote:
By baking one scheme into the language, people will rarely feel a need to reinvent the wheel, and will go on to more productive uses of their time.
This is a fallacy caused by the "culture" of c++ programmers - there is exactly
*zero* benefit in baking this into the language.

On the contrary, I think it has turned out rather well. Another success story of baking certain things into the language is Ddoc. Unittest is a third. They've been big wins for D.

None of those strictly has to be in the language - they can be done by convention and 3rd party tools. Nevertheless, convenience, standardization and mechanical enforcement of a convention seem to work better than applying religious zeal to enforce a convention.


DDoc isn't part of the language but rather part of the compiler, nevertheless it has its downsides. Being part of the compiler means that the compiler needs to be changed to address those and it isn't even written in D! The end result is all sort of additional auxiliary D utilities to post-process this in order to address some of those issues. Hence, A prime example of the failure that I'm talking about.

unittest is worse, it is indeed part of the language so now the _language grammar_ needs to be changed to fix the problems with it, such as not having test names. A far better solution practiced in all other major languages is to use annotations and in fact, there probably already are similar D frameworks, thus exhibiting the same problem of multiple conflicting implementations you wished to avoid.

Additional such problems - the AA issue which has been going own for years now. The endless discussions regarding tuples. It seems that D strives to bloat the language with needless features that really should have been standardized in the library and on the other hand tries to put in the library things that really ought to be built into the language to benefit from proper integration and syntax.

The latest case was the huge properties debate and its offshoots regarding ref semantics which I didn't even bother participate in. Bartosz developed an ownership system for D to address all the safety issues raised by ref *years ago* and it was rejected due to complexity. Now, Andrei tries to achieve similar safety guaranties by giving ref the semantics of borrowed pointers. It all seems to me like trying to build an airplane without wings cause they are too complex. Rust on the other hand already integrated an ownership system and is already far ahead of D's design. D had talked about macros *years ago* and rust already implemented them.


All of this is to say, that instead of trying to "fix" the c++ culture in D, we
should try to create a *better* D culture.

We do have a significantly better D culture than the C++ one. For example, C++ relies heavily and unapologetically on convention for writing correct, robust code. D eschews that, and instead is very biased towards mechanical verification.


I call bullshit. This is an half hearted intention at best.
@safe has holes in it, integers has no overflow checks, ref also has holes, Not only D has null pointer bugs but they also cause segfaults.


In fact there are many such "not c++"
features in D and which is why I find other languages such as rust a *much* better design and it evolves much faster because it is designed in terms of -
what we want to achieve, how best to implement that.

How does rust handle this particular issue?

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